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Old January 21st, 2008   #16 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

I thought about something similar to that with I guess an Ethics system. I dunno yet if it can be done, but I added and Icon (on the Politics page) with your countries ethical alignment. Basically you would answer a series of questions about your nation and you answers would equal out your ethics which in turn gives you certain bonuses or even penalties.

I would like to see something similar to what you mentioned kind of like each player's nation ruler has a certain personality which yields different bonuses.

This all comes down to Simon though as he's the one that has the code the thing!

About the Alliances... I believe they are meant just for teamwork with benefits. If a nation want to stay solo, they can. If Alliance members don't want to help out in conflict, that's the alliance's problems and maybe the members need to talk about that themselves. Just like the real world, no one has to come to the aid of another nation, they do it usually for selfish reasons, and even more rarely, out of good will.
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Last edited by TheGnome : January 21st, 2008 at 01:09 PM.
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Old January 21st, 2008   #17 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

How about a war alert system. When I was attacked no one knew until posted that I was. Or how about a automatic war response, so if you were attacked I could set it to send 15% of my military to aid in your defense and counter attacked.
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Old January 21st, 2008   #18 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

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Lorem ipsum isnt a language, its a filler they used to use reallllly long ago.
Web Developers still use it to this day

As for the layout, it looks pretty flippin sweet! While I am familiar with browser based MMORPGs, the one I play is significantly different from this one.
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Old January 21st, 2008   #19 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

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How about a war alert system. When I was attacked no one knew until posted that I was. Or how about a automatic war response, so if you were attacked I could set it to send 15% of my military to aid in your defense and counter attacked.
Or we could do that. Of course there should be a cap in the case that you are a big, strong military superpower and I only have a handful of soldiers
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Old January 21st, 2008   #20 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

Yeah how about the auto military response could only send a max of 33% of total military thats being aided so if Argon has 100 soldiers and 3 tanks, but I have 10,000 soldier and 300 tanks my 15% auto response would be much higher then Argons total military so with the 33% max I could only send 33 Soldier and 1 tank to argons aid.

Last edited by Krewsader : January 21st, 2008 at 01:54 PM.
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Old January 21st, 2008   #21 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

I've put together a list of resources that could be used during play. Right now there's only 18 of them. If you have better ones or think that some should be taken off, let us know!

Resources:

Infrastructure (Lower building costs and Upkeep)

1. Lumber
2. Stone (any kind)
3. Iron
4. Oil
5. Rubber

Wealth (Adds more to Income)

1. Gold
2. Silver
3. Diamonds/Gems

Research (Contributes to Research Points/Time)

1. Uranium (Gotta have those nukes)
2. Lead
3. Copper
4. Aluminum
5. Coal

Happiness (More Population Happiness)

1. Water
2. Food (This can be expanded into multiple resources)
3. Sugar
4. Clothing (Textiles)
5. Coffee
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Courage is always greatest when blended with meekness; intellectual ability is most admired when it sparkles in the setting of modest self-distrust; and never does the human soul appear so strong as when it forgoes revenge and dares to forgive any injury.

Friends Don't Let Friends Buy Macs.
(Updated 4/19/08)
Quote:
TheGnome: You know, whenever I have a bad day, I just remember that I have a huge penis and that usually makes me happy.
TheGnome: But you're Asian so I dunno how that will work out for you.
kNIFEhEAVY: Bastard.

Last edited by TheGnome : January 21st, 2008 at 02:02 PM.
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Old January 21st, 2008   #22 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

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Originally Posted by Fingulfin View Post
Web Developers still use it to this day

As for the layout, it looks pretty flippin sweet! While I am familiar with browser based MMORPGs, the one I play is significantly different from this one.
Yeah I know, but I meant where it came from. (Me still uses it myself aswell)
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Old January 21st, 2008   #23 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

If there's a war/peace stance, is a peaceful nation susceptible to attack, or will it be like CN where if you don't want to fight, you can't be attacked? If this is the case, then national stances need certain restrictions. This prevents unfair turtling.

For example, if a nation declares peace, it should be able to build a limited army, up to x% of its population. otherwise, it can just load up on money and resources without the fear of war, and just invest in a huge military, then suddenly change its stance and become a sudden military superpower.

Also, what about other contributing factors in a nation that aren't tangible but affect a populations happinesss and income? things like education (increases population income, helps research), crime rate (decreases population happiness), etc?
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Old January 21st, 2008   #24 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

Sudden events! Not just good things, but bad things as well.
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Old January 21st, 2008   #25 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

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Sudden events! Not just good things, but bad things as well.
I like that idea, but people often criticize random things. Some will argue other ppl are too lucky, and that they themselves are unlucky. A good example is the crit system in TF2. A lot of ppl love the game, but hate the random crits.
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Old January 21st, 2008   #26 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

Sudden events!

The Good
Nations Day! (increase in happiness)
Minority Celebration!(increase happiness)
Export Surplus! (increase in population income)
Inport Surplus! (decrease in exspenses, cheaper infastructure)

The Bad
Wild fire (random % of land destroyed)
Hurricane (random % of infastructure destoryed)
Tsunami (random % land and infastrusture destroyed)
Roit (lose small % of population)(lose % of government support/happiness)
Terrorist Attack (lose % of infastructure) (GAIN % of governemnt support)
Corrupt Government Official (lose % of government support/happiness)

-Just a few ideas I had.
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Old January 21st, 2008   #27 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

This is coming along very well, mind you I had doubts of anyone really stepping up, when it was mentioned, that gamestrafe should have their own CN type game.
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Old January 21st, 2008   #28 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

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This is coming along very well, mind you I had doubts of anyone really stepping up, when it was mentioned, that gamestrafe should have their own CN type game.
As you can see, Gnome and I have already made a reasonably useable design. Taking the forums user system, we got the essentials for login as well. Form there its coding the game which i am working on. I am mostly just jotting down things right now, since i got to finish a couple of things (for gamestrafe and a customer) but once those are done, I will commit to this.
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Old January 22nd, 2008   #29 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

Wow, very nice. I'm impressed. The design's coming along nicely. I'm anxious to see this finally released. I'll Digg it when we get it out of Alpha/Beta, and maybe we can get a sudden influx of traffic, providing we all get the story going.
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Old January 22nd, 2008   #30 (permalink)
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Default Re: GameStrafe Browsergame Nations Development

I'm impressed to see how far you've already gone with this. Damn it, I missed out on a lot while I was away...
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Originally Posted by TheGnome View Post
I've put together a list of resources that could be used during play. Right now there's only 18 of them. If you have better ones or think that some should be taken off, let us know!

Resources:

Infrastructure (Lower building costs and Upkeep)

1. Lumber
2. Stone (any kind)
3. Iron
4. Oil
5. Rubber

Wealth (Adds more to Income)

1. Gold
2. Silver
3. Diamonds/Gems

Research (Contributes to Research Points/Time)

1. Uranium (Gotta have those nukes)
2. Lead
3. Copper
4. Aluminum
5. Coal

Happiness (More Population Happiness)

1. Water
2. Food (This can be expanded into multiple resources)
3. Sugar
4. Clothing (Textiles)
5. Coffee
I think these are really good. Except that I think it should be balanced, so each section has the same number of ressources. Otherwise the game might balance towards one group of ressources, giving a disadvantage for those who don't have those. I think wealth should have 2 more, giving a total of 5 for each section which seems like a good place to get started - perhaps add platinum and split up diamonds and gems into two seperate.
Another possibility is giving multipliers within each section. For instance having lumber gives you a +1 advantage to infrastructure, but also having stone gives you a +2. Having a third gives you +4 and so on. This would make trade more attractive.
Should we also have superressources, like I understand that cybernations does. I mean that you can combine ressources across the sections for an added bonus?
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