Perhaps one of the more overlooked aspects of video games is the audio. GamesRadar sat down with Matthew Smith, Craig Conner and Will Morton, three senior members of the Rockstar North Audio team.
Quote:
What effect did the shift to more powerful hardware have on in-game audio?
MS: Perhaps the biggest change was the amount of environmental effects we can apply, by using Digital Signal Processing that was too expensive last-gen. For example, every sound in the game has its own filter, so it can appear muffled, and a unique amount and size of reverb - so a car horn coming from a tunnel 100m away sounds very different to a car horn right next to the player, instead of just being quieter as it might have been previously.
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Check out the Q&A for some
great information and a few new screenshots.