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Old March 9th, 2007   #1 (permalink)
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Default AvsB: PMC Warfare Mod Update - Weapon-design that rewards practise?

There has been a new update at the dev. blog for the AvsB: PMC Warfare mod blog site! Here is a excerpt.
Quote:
Sometimes when one tries to outline how something should or ought to be it can be easier to start outlining what it shouldn't be. It won't get you all the way, but atleast it will get you a chance to formulate a rough cut and a general direction of your idea.

Weapon-design, especially the behaivor, is one of those areas. Or atleast it is when your overall design in very handgun focused - as ours are - with infantry, men with weapons, in focus.

So when I started outlining the gun-handling from this perspective I took a cue from weapon-designs from famous games and mods. They are easily accessable for other team-members to relate to and one doesn't have to spend too much time explaining the unique points one is refering to.

The weapon-design, the gun handling, in AvsB: PMC Warfare has from the start been described as aiming for 'intuative, accurate and rewarding'. These words will undoubtetly mean something completely different to some other designer, and might to another team-member that wasn't with us in pre-production, so here is a basic lineout of what it means. Using the above 'what it is not'-setup.
You can read on right here!
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