Computer Games Online continues their interview with Paul Wedgewood of Splash Damage. In this part, Paul Wedgewood talks about the campaigns within the game and the importance of teamwork.
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…Kevin Cloud and I decided a year or more ago that we would never ‘nerf’ the gameplay simply to make the game more instantly accessible. That would sacrifice gameplay depth, which is critical to game longevity and really important to clan players competing in tournaments. Instead we’d focus our efforts on increasing accessibility by improving the user interface and communications. Read more…
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Part 1 |
Part 2