IGN have posted up a video and short interview with Harald Seeley. He speaks about what CryTek have changed in CryEngine 2 and where its future is. IGN have also posted a tech demo of CryEngine 2.
Quote:
IGN: What are Crytek's goals for the engine licensing business? Do you want to position CryENGINE as the primary alternative to the Unreal engine? In the past, it seemed like engine licensing was a secondary concern for Crytek.
Harald Seeley: We see ourselves as providing an alternative for high profile developers who want to produce AAA games without the need to first develop their own technology, and who want to be able to differentiate themselves from the many other game titles available out there. Developers who want to put all their time and energy into creating exciting gaming content, but who don't want their middleware tools and technology to hold back and limit their creative vision. We don't see ourselves as trying to compete with any other particular middleware provider, so much as we see ourselves as an alternative to the high risk course of developing an internal state of the art engine which will both be costly, and may fall short of expectations upon completion.
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