INTEL and
Crytek team up for a mapping contest.
Quote:
Paris, January 15th 2008 - Intel® has made a date with Crysis® fans worldwide, the new video game from the Crytek® and Electronic Arts. On January 15th 2008 you will see the launch of the first mapping contest on Intel® Crysis® Mapping Contest dedicated to the Crysis universe.
Thanks to the Sandbox2 level editor supplied with the game, players can change the game environment, set-up new scenarios, create buildings, as well as personalise existing objects (weapons, armour, vehicles). Players will be judged on their map modifying skills in two main categories, “singleplayer” and “multiplayer”. For the latter, players can choose between “PowerStruggle” or the “InstantAction” game modes.
“We are offering players the chance to pit themselves against some of the best video game developers in the world. They can take over the Crysis universe, completely change the scenario, invent the best map to make their own game!” explains Jean-Pierre Navarro, Intel Strategic Relationship Manager, Consumer EMEA Gaming. “The winners of the Intel / Crysis Mapping Contest will be awarded of a range of prizes* including the latest generation Processors, Laptops, Desktops, Gamers motherboards, Goodies...”*
* List of Prizes at the end of this press release.
Timetable for the Intel / Crysis Mapping Contest
On 18th of March 2008, following an intensive period of deliberation and development, competing players from all over the world have delivered their multiplayer maps to Crymod at Intel® Crysis® Mapping Contest, on behalf of Crytek®. For two weeks, the Crysis community will be able to vote and rate each entry, with the finalists being the top 10 rated maps in each game mode at the end of that time period.
Once the finalists are determined, a jury comprising representatives of Intel, Crytek, EA Games, 4 Crysis pre-SDK Mod Teams, the major gaming leagues ESL, EAMasters, ClanBase, InCrysis and the Crysis Teams [00] and GT will score these maps according to precise criteria (see Mission Orders below) and name the winners of the assignments in each category, Multiplayer – InstantAction and Multiplayer – PowerStruggle.
The same judging process will be used for Singleplayer maps, but the timetable will be different. Since development for this game mode takes much longer, players who have chosen this category will be given extra time and months, for finishing and uploading their map until 20th of May 2008.
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