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Old January 6th, 2008   #1 (permalink)
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Default Official Crytek Documentation for Sandbox2 Editor

Crytek has updated the documentation for the Sandbox2 editor.

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Greetings Community!

Updated Official Crytek Documentation
Today we are happy to tell you that we have finished the work on the update of our Official Sandbox2 Documentation. Next to a whole bunch of new tutorials we re-arranged the index for a better overview. You can find the brand new documentation on Welcome (Maybe hit F5 to refresh the content if you still see the old tutorials only).

This major update to our official documentation web site includes 13 new tutorials for you to read through, including basic and advanced tutorials. In addition we also added very useful reference documents that explain specific functionalities of the Sandbox2 Editor.


New Tutorials/References Listing
Following you can find a detailed list of which tutorials and references have been added lately. Additionally the old tutorials have been renamed and moved to the new sub-sections.


Editor Basics:

* Editor Interface Overview
* Organizing your scene

Basic Tutorials:

* How to set up Zero-G environment
* How to set up the basic game logic (mission design)
* How to place your team logo as a decal on a wall
* How to setup a frozen level
* How to setup an Instant Action Multiplayer Level
* How to setup a PowerStruggle Multiplayer level
* How to export your level and play it pure game mode

Advanced Tutorials:

* How to create minimaps
* Basic Trackview Tutorial

Editor References:

* Entities Multiplayer Reference
* Material Editor Reference


Your Feedback Needed
Do you like our tutorials? What would you like to see next? If you got feedback and suggestions how we can improve our official documentation for the Sandbox2 Editor please let us know and post it in the crymod forums.
Enjoy the new stuff!
-Crysis Dev Team
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Old January 6th, 2008   #2 (permalink)
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Default Re: Official Crytek Documentation for Sandbox2 Editor

Nice to see a developer investing time in creating HOW-TOs and getting the mod community on its feet.
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