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Old July 9th, 2006   #1 (permalink)
CuZ
Crysis Obsidian Edge 2 Mod
 
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Default Obsidian Edge 2: Crysis Mod

Hi Mack,
Really nice site!
As you dont have a dedicated mods section, I hope its okay posting this here?

The Polishing Weevils Mod team was one of two selected by Crytek to utilise the Crysis Pre-SDK.

Please see below for the press release that announced this, more details will be released over time on the www.obsidianedge.net website, but if you have any questions or feedback please feel free to post here or on our site.

CuZ

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Today we will officially announce Obsidian Edge II: Theatre of War. It is another chosen Crysis modification which will work with a pre-SDK and receives support from Crytek. Below you can find a description of the project itself:

"If it felt any more real, you'd bleed"
Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.
Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.
The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.
Are you ready for Obsidian Edge?
================================================== ==============
The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:
Features Common to all Gameplay Modes

* Multiple classes of soldiers, each with unique weapons and abilities.
* Weapons, kit selections and ammo load-outs are balanced and realistic.
* A customizable weapons system will be implemented.
* Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.
* Injuries affect player abilities.
* Realistic Walk speeds and run speeds.
* Realistic damage models and lasting effects.
* Multiple unique vehicle types for a new game experience and more intense tactical battles.
* Easy start up for new & casual players - get in the action fast!


Multiplayer Gameplay
* Maps will range from massive with vehicle support to small with no vehicles.
* Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.
* Player lives can be limited from one to infinite server-side.
* Full Mapcycle control and other server options facilitates unattended dedicated servers.
* Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)
* Integrated squad voice communications. (Tentative)


Cooperative Gameplay
* Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features
* Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.
* Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.

================================================== =
We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:
* Level designers
* Character modeling
* Static / Environmental modeling
* Texture artists
* Animators


We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.
Visit us at http://www.ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.
Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.
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Old July 9th, 2006   #2 (permalink)
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Hey Cuz, nice to meet you man!

Thx. for providing us info about your new upcoming Mod.
We are rebuilding all the site (it doesn't see, but there are many URLs that you cannot see right now but i am working on them)... And yes, will be a option specific for MODs.

I will not post questions right now, but i will do very soon (after we finish the new layout).

I wish sucess in for you and for your Mod Team...

Best regards!
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Old July 9th, 2006   #3 (permalink)
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I think it's lame that some mods are supported by Crytek and the rest have to struggle with nothing.
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Old July 9th, 2006   #4 (permalink)
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The rest? I'm pretty sure CryTech didn't discriminate when the choose to decide who to give access to the SDK. The mod groups that were already organized obviously deserved it. I'm guessing many others weren't organized yet.
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Old July 10th, 2006   #5 (permalink)
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Hey Mack,
Thanks for the good wishes, we will look forward to any questions.

Yorick, we are extremely proud to have been selected by Crytek.

I can understand that other mod teams would be envious of this, but as Ambrose implies, we werent selected at random.
The core of the team produced Obsidian Edge 1; a Far Cry Modification based on Cryengine1 and as both individuals and as a group, we have forged a strong relationship Crytek over the last couple of years.
Hopefully we can elaborate on this in the comming months.


We hope to repay their faith by building on lessons learned and producing a quality product that will help launch a strong modding community.
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Old July 10th, 2006   #6 (permalink)
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Don't care. It should be available to all or none. Playing favorites is a very inappropriate thing for a company to do with mods.
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Old July 10th, 2006   #7 (permalink)
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As I said, we can sympathise with other moders, but we will do our best to produce something that the community will enjoy.
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Old July 10th, 2006   #8 (permalink)
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Quote:
Originally Posted by CuZ
As I said, we can sympathise with other moders, but we will do our best to produce something that the community will enjoy.
Sorry, I was responding to Ambrose. I don't have any problem with you guys. I never played the original Obsidian Edge, but I have respect for anyone who has been able to finish a large project AND loves the community enough to make a sequel.
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Old July 10th, 2006   #9 (permalink)
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Originally Posted by Yorick
I never played the original Obsidian Edge

Shame on you! If you have Far Cry its not too late
There are a group that regularly play on Sundays and sometimes Tuesdays.

We always welcome views on what we got right and what we could do better this time around.
Thanks for the props
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Old September 27th, 2006   #10 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Sounds good. I like realism.

Zombie thread LIVES!
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Old September 27th, 2006   #11 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Sweet! Can't wait to see it.
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Old September 28th, 2006   #12 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

no screenshots?!?!?
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Old September 30th, 2006   #13 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

i had obsidian edge for a while but sadly nothing is fun when its related to farcry...

thats my opinion though and it seems like OE is damn popular, especially with the OGR fans
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Old October 4th, 2006   #14 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Sounds very cool indeed.
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