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Old October 14th, 2006   #16 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

I got an email this morning about Obsidian Edge 2 having an update. This one promises monthly updates containing Feature Focus and Media.

Quote:
Our History

Who are the Polishing Weevils?
Over two years ago a group of friends that had crossed over from Ghost Recon to Far Cry fell in love with the capabilities of the Cry Engine. However they felt that both GR and FC had something missing in their gameplay. So the Polishing Weevils were formed with the aim of producing a game that took the best elements from past tactical shooters like Operation Flash Point, Ghost Recon, Ravenshield, Call of Duty and others, and then added their own unique twist.


Our Approach for OE2

Team Building

A lesson learned from the first release was that the most valuable resource for any game development is the team of people behind it.

Given that there had been some turn over in team membership and the fact that Obsidian Edge 2 was going to be a greater endeavour, Soroc went about recruiting a new team.� Obsidian Edge 2 is a ground breaking FPS with the accent on realism. To meet the aim of providing players with the ultimate edge of the seat playing experience, an A list team was assembled from within and outside the existing Crymod community. Currently 22 strong Team we have specialists in Coding, Level design, 2d and 3d modelling/animation, texturing, sound effects, music, documentation, Quality Assurance and PR.
You can read more (And see some media!) here

Last edited by Yorick : October 14th, 2006 at 12:04 PM.
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Old December 18th, 2006   #17 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

The December update has been released (yup we had to miss Nov )
The release includes some details on why we have been quiet for a while, we present our Game Mode "ENEMY TERRITORY" and last but by no means least, we unveil some in game screens of OE2 environments...
As always feedback is appreciated either here, or on our forums.
www.obsidianedge.net
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Old December 18th, 2006   #18 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

thanks CuZ.

thanks CuZ. :P

it doesn't sound good that they have had a "change over in staff." hopefully the bulk of the work was done before the new people arrived. not that they can't finish it correctly, it's just harder when you're completing someone elses tasks.

Last edited by Brindled : December 18th, 2006 at 03:16 PM.
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Old December 18th, 2006   #19 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Nice update. Thanks for the info. And the WIP's look GREAT!
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Old December 18th, 2006   #20 (permalink)
CuZ
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Default Re: Obsidian Edge 2: Crysis Mod

Thanks RogueDOC
@Brindled: We only lost one member, but they were in key position, and it was actually one that was due to be featured in the Nov update.
Sadly their work (completed or in progress) went with them, so we had to re-allocate work to new guys and in some cases completely re do some models.

We are over the hiccup however, and have measures in place that will prevent a re-occurance.

Last edited by CuZ : December 20th, 2006 at 09:37 AM.
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Old January 9th, 2007   #21 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Happy New Year to you all!
Just popped in to let you know that Newsüberblick - Crysis News have just published a detailed Q&A we did with them.
More Details are available on our news page

EDIT: OOPSY... Looks like Ive gone spam Happy, I'd already posted this in your OE2 news thread. Feel free to delete one of the posts guys

Last edited by CuZ : January 9th, 2007 at 01:35 PM. Reason: Spotted it was a double spam to this site
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Old February 15th, 2007   #22 (permalink)
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Default Re: Obsidian Edge 2: Crysis Mod

Sounds good.
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Old February 16th, 2007   #23 (permalink)
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Exclamation Re: Obsidian Edge 2: Crysis Mod

Thanks Kibax, not sure if you guys noticed, but details of our Jan update are also published in the mods news section on this site.
As always we welcome your views
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