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Old May 17th, 2008   #91 (permalink)
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Default Re: Destructible environment

One bad thing bout the CoD4 bulletpenetration


Youll never know when ur safe...

I mean

ur safe behind a pair of trashcans or something like that.

but not behind a steel container?

someone explain
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Old May 18th, 2008   #92 (permalink)
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Default Re: Destructible environment

If there's an actual logic behind the bullet penetration then I don't see it as a problem.

But other 'problem' is the hit indicator. In cod you can spray through walls and and still know where the enemy is(without seeing them) as the hit indicator shows up.
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Old May 18th, 2008   #93 (permalink)
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Default Re: Destructible environment

Yeah, the hit marker does make it to easy. That one two story building in Block "I think it is anyway" I saw one of my buddies was up in it, I took my M60, and just "felt" around until I heard "YOU SON OF A B!%&H!" on TS" lol.
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Old May 20th, 2008   #94 (permalink)
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Default Re: Destructible environment

Well maintain active penetration, remove the marker!

Its not like you need it anyway. If blood is spraying everywhere, or in lieu of same, a target is dead, the shooting has worked.

A perforated chest is usually a good sign too
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Old May 22nd, 2008   #95 (permalink)
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Default Re: Destructible environment

"You think we got em?" "Have we heard his martyrdom grenade go off yet?" "No sir." "THAN KEEP SHOOTING THE BASTARD IS STILL ALIVE!!" "YES SIR!" *insert sound of guns firing*
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Old May 22nd, 2008   #96 (permalink)
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Default Re: Destructible environment

lol.

I think you watch too much TV mate.

Dead set.
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Old May 22nd, 2008   #97 (permalink)
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Default Re: Destructible environment

Quote:
Well, I just like infrastructure, but if the entire infrastructure can be wiped out, it would be pretty boring to play infantry. Because you'd just be playing on a very large open field, with maybe a few hills. But everybody and everything will see you coming from miles away and there's no cover anymore...

Think of it like a realistic setting, or a WW2 movie. When you blow up the base of a building with C4, it doesn't just disappear leaving nothing behind. It leaves a huge pile of rubble and some of it will even remain intact. I'm almost certain this is what Bad Company and BF3 will have.
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Old May 22nd, 2008   #98 (permalink)
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Default Re: Destructible environment

lol TV ain't the reason bro :P


And in all honestly, a blow up city offers better cover than a standing one. Look at WW2, in Bad Company, buildings cannot be leveled. They can be reduced to pretty much nothing, but they don't come down. Their isn't very much rubble, but bombs do made craters in the ground.


Hell, since ground can be deformed by bombs, might as well fix it so teams can me Bunkers/fox holes/trenches. Now that would be interesting.
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Old May 23rd, 2008   #99 (permalink)
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Default Re: Destructible environment

Yeah- running around an urban map and pwning- only to get sniped by a camper who is hiding in a burnt out 67 VW beetle.

If they didnt include something like that id be very annoyed- since they want to make it so urban orientated, the dynamics should definitely be different so we can actually have more cover options rather than sandbags or trees... or other players!
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