Re: GameStrafe Browsergame Nations Development
This sounds good. So you would probably need research in both industry and tech to produce, for example, cars. Maybe this would be an alternate way to get 'bonus resources'? These would be things that resources, such as rubber and coal, would improve research towards. (ie rubber and cool improve research towards auto's by 30%). This would improve over cybernations significantly in that you could keep your bonus resources, and the positive effects they bring.
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