Re: GameStrafe Browsergame Nations Development
My general idea there was to make "one expert" per 100 inhabitants. So if you have 199, you get one expert, if you have 200, you get 2. Extra tax revenue is something you can make by building a special building that will take "left over industry" and create something that will make money. Same for food, if you have left over food, the population grows faster. I want to keep that part at least for the beginning simple.
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