View Single Post
Old January 23rd, 2008   #46 (permalink)
PsylentStorm
Lieutenant Colonel
 
PsylentStorm's Avatar
 
Join Date: Nov 2006
Location: Nevada
Posts: 1,923
Default Re: GameStrafe Browsergame Nations Development

Quote:
Originally Posted by Simon Moon View Post
Although time alone would not make much sense. So you would need some indicators along with it. Maybe we could mint it down to 3 basic products, food, industry and research. depending on what buildings you build, you make more or less in one or another area. Also you can assign citizen to one or more of these areas, making your population grow, shrink or research go faster/slower. What you guys think?
that is GENIUS.

for a moment, i was a lil worried that this game was starting to become a modified/upgraded version of cyber nations... with the ability to task citizens, we start going into a separate game and along the lines of an RTS (which i love).

my question is, what specifically can you task citizens to? products? couldnt it be expanded to match the resources our nations produce like happiness, income, population count, research, etc?

for example, if you put more citizens into the medicine field, itll increase population (higher health) and happiness (a healthy population is a happy one), but lowers citizen income (taxes towards health care and research), etc?
__________________


IGN: PsylentStorm
2142: BrokeBak2daMAX, PowerPufBoy
CN: Brokeback Nation (Brokeback Psylent)

Last edited by PsylentStorm : January 23rd, 2008 at 07:48 PM.
PsylentStorm is offline   Reply With Quote