Re: GameStrafe Browsergame Nations Development
Although time alone would not make much sense. So you would need some indicators along with it. Maybe we could mint it down to 3 basic products, food, industry and research. depending on what buildings you build, you make more or less in one or another area. Also you can assign citizesn to one or more of these areas, making your population grow, shrink or reaserch go faster/slower. What you guys think?
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