View Single Post
Old January 23rd, 2008   #45 (permalink)
Simon Moon
GameStrafe Founder
 
Simon Moon's Avatar
 
Join Date: Sep 2004
Location: Canada
Posts: 2,672
Send a message via ICQ to Simon Moon Send a message via AIM to Simon Moon Send a message via MSN to Simon Moon Send a message via Yahoo to Simon Moon
Default Re: GameStrafe Browsergame Nations Development

Although time alone would not make much sense. So you would need some indicators along with it. Maybe we could mint it down to 3 basic products, food, industry and research. depending on what buildings you build, you make more or less in one or another area. Also you can assign citizesn to one or more of these areas, making your population grow, shrink or reaserch go faster/slower. What you guys think?
__________________
GameStrafe Founder

Grand Theft Auto IV walkthrough's and other guides
Simon Moon is offline   Reply With Quote