This ressource list looks pretty good and balanced, although it wasn't the way I'd have done it. I gotta ask though, how is this to be distrubuted? Are we thinking along the same lines as cn where each player has a set number of permanent ressources or would it be possible to gain access to new ressources through purchase of landmass or conquest of other nations? We need to make sure that we balance this to the overall structure of the game, as well as within the ressource. If, for instance, you could gain access to new ressources through conquest or purchase of new landmasswe might want to balance the trade benefits to reward non-aggressive behavior.
Perhaps you could gain access to ressources through research too? That might offer some different opportunities as far as where you focus your nations strengths and weaknesses...
Oh, and the clothing ressource should be called something different I think. Silk or cotton perhaps.
Edit: Let me just include this from the other nations thread (I know, selfquote, egomaniac), since I think it's kinda important:
Quote:
Originally Posted by Kaninen
Just throwing out an idea here. Since this has spread to several threads now and seems to be more than random thoughts. How about creation a sub-section for nations development on gamestrafe. It could go under the programming section perhaps, or the single game. New ideas or new aspects of the game could be posted in individual threads for easy reference, instead of in large ones that quickly become hard to keep track of. For the sake of overview I think we should do this before it gets even harder to keep track of...
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