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Old January 22nd, 2008   #32 (permalink)
TheGnome
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Default Re: GameStrafe Browsergame Nations Development

Here's an updated list of resources and included bonuses. These bonus values are not set in stone and are basically there to give a genereal idea o about each resource. Ideas for new reosources are need as well (I only 2 for military). Suggestions please!

Resources:

-Infrastructure (Lower building costs and Upkeep)-
1.Lumber: -5% Building Cost, +5% Infra Eff.
2.Stone: -15% Building Maint.
3.Iron: -10% Building Cost
4.Oil: -5% Building Maint., +5% Military Eff.
5.Rubber: +20% More Land When Purchased, +3% Infra Eff.

-Wealth (Adds more to Income)-
1.Gold: +10% Income
2.Silver: +7% Income, -3% Maint. (All)
3.Diamonds/Gems: +1 Happiness, +5% Income

-Research (Contributes to Research Points/Time)-
1.Uranium: -5% Research Time, -3% Research Costs, -20% Cheaper Nukes/Maint.
2.Copper: -10% Research Time
3.Coal: -7% Research Costs

-Happiness (More Population Happiness)-
1.Water: +1 Happiness, -10% Pollution, +5% Healthy
2.Food: +1 Happiness, +10% Pop. Growth, +5% Cheaper Soldiers
3.Sugar: +3 Happiness
4.Clothing: +1 Happiness, +20% Pop. Growth
5.Coffee: +1 Happiness, +5% Infrastrucutre Eff.

-Military (Lower Costs or Eff.)-
1.Aluminum: +10% Military Eff., -5% Maint.
2.Lead: +5% Military Str., -15% Cheaper War Machinery

Bonus Resources:
1.Steel (Iron+Coal): -5% Building Cost
2.Beer (Water+Sugar+Aluminum+Lumber): +3 Happiness
3.Microchips (Copper+Lead+Oil): -3% Research Time
4.Luxury Goods (Gold+Silver+Gems+Copper): +5% Income
5.Fuel Cells (Oil+Coal+Uranium+Lumber): +3% Infra Eff.
6.Tactical Weapons (Lead+Rubber+Oil+Aluminum): +3% Military Strength

EDIT: Changed name of one resource to Fuel Cells.(Thanks Timmy)
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Last edited by TheGnome : January 22nd, 2008 at 04:57 PM.
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