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Old January 22nd, 2008   #30 (permalink)
Kaninen
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Join Date: Nov 2006
Location: Århus, Denmark
Posts: 2,196
Default Re: GameStrafe Browsergame Nations Development

I'm impressed to see how far you've already gone with this. Damn it, I missed out on a lot while I was away...
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Originally Posted by TheGnome View Post
I've put together a list of resources that could be used during play. Right now there's only 18 of them. If you have better ones or think that some should be taken off, let us know!

Resources:

Infrastructure (Lower building costs and Upkeep)

1. Lumber
2. Stone (any kind)
3. Iron
4. Oil
5. Rubber

Wealth (Adds more to Income)

1. Gold
2. Silver
3. Diamonds/Gems

Research (Contributes to Research Points/Time)

1. Uranium (Gotta have those nukes)
2. Lead
3. Copper
4. Aluminum
5. Coal

Happiness (More Population Happiness)

1. Water
2. Food (This can be expanded into multiple resources)
3. Sugar
4. Clothing (Textiles)
5. Coffee
I think these are really good. Except that I think it should be balanced, so each section has the same number of ressources. Otherwise the game might balance towards one group of ressources, giving a disadvantage for those who don't have those. I think wealth should have 2 more, giving a total of 5 for each section which seems like a good place to get started - perhaps add platinum and split up diamonds and gems into two seperate.
Another possibility is giving multipliers within each section. For instance having lumber gives you a +1 advantage to infrastructure, but also having stone gives you a +2. Having a third gives you +4 and so on. This would make trade more attractive.
Should we also have superressources, like I understand that cybernations does. I mean that you can combine ressources across the sections for an added bonus?
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