Re: GameStrafe Browsergame Nations Development
If there's a war/peace stance, is a peaceful nation susceptible to attack, or will it be like CN where if you don't want to fight, you can't be attacked? If this is the case, then national stances need certain restrictions. This prevents unfair turtling.
For example, if a nation declares peace, it should be able to build a limited army, up to x% of its population. otherwise, it can just load up on money and resources without the fear of war, and just invest in a huge military, then suddenly change its stance and become a sudden military superpower.
Also, what about other contributing factors in a nation that aren't tangible but affect a populations happinesss and income? things like education (increases population income, helps research), crime rate (decreases population happiness), etc?
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IGN: PsylentStorm
2142: BrokeBak2daMAX, PowerPufBoy
CN: Brokeback Nation (Brokeback Psylent)
Last edited by PsylentStorm : January 21st, 2008 at 03:22 PM.
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