Ah, so that's what it is

I thought it sounded vaguely familiar, I had to translate Cicero on my high school exams
I was thinking, a friend of mine is an avid Utopia (another browsergame) player. In that game, you're part of a kingdom. As a kingdom, the monarch can set a kingdom stance, aggresive, peaceful or fortified, providing certain bonuses and penalties for the entire kingdom.
Now I'm not saying we should implement kingdoms like in that game, but I do think the stances might be useful.
Like you could set your country to
Construction and get growth bonuses, but research and war penalties.
Conflict would increase attack, defense and military research, but damage economy and growth.
Peaceful would increase growth and trade revenues (?), but your military would cost more to maintain and is less effective. You know, stuff like that.
In Utopia there are races as well. Dwarves are good at building, but bad at magic. Elves are good at magic, but suck at growth. Undead can fight like the best, but their research sucks. Maybe we can implement alignments, like Researchers get a tech bonus, but can't fight wars. Diplomats would have increased trade, but their building skills suck.
And maybe alliances should be more of a commitment. In CN, you join an alliance and just hope they'll stick their neck out for you. Sure, they might, but maybe they won't. Why not make it on our game so that if you're in an alliance and a member gets attacked, you allies' troops help defend. Something like 20% of their troops or 20% equivalence to your troops, whichever is less, to protect large losses for small countries or enormous troop deployments by large countries if a small ally gets attacked.

And ofcourse maybe some research bonusses (research pool) and trade bonusses (inter-alliance trade routes) as well.
I dunno, just throwing things out there
Oh, and if there's anything I can do to help, don't hesitate to ask. Just not sure what I could do
